5 Biggest Gaming Technology Trends

· 5 min read
5 Biggest Gaming Technology Trends





With regards to most of the tech trends impacting our lives, the $90 billion global video gaming market is often among the first places many people take a look at them in action. This really is of artificial intelligence (AI), virtual and augmented reality (VR/AR), blockchain, especially, today's hottest buzzword - the metaverse.




Game titles have evolved quite a distance in the primitive and blocky sprites that many of us enjoyed in our youth, and today’s gamers are utilized to exploring realistic 3D worlds and getting together with hundreds or thousands of other players in real-time. The infrastructure executed by games developers to allow this can be built on some of the most cutting-edge technology, from super-powered computers to ultra-fast 5G and cloud networking. So let’s check out probably the most exciting and important trends impacting the fast-moving whole world of gaming over the following Yr:

Cloud gaming

Since birth of home gambling from the 1970s, players began to accept the need to upgrade to a new console or computer every five approximately many years to ensure they're able to play in the latest as well as releases. However that paradigm might be coming to an end.

Almost all of the big players within the computer game business now provide their games through cloud-based subscription services, including Microsoft, Sony, Google, Nvidia, Tencent, and Amazon. Under this model, there’s applications gamers to continuously buy and upgrade expensive and power-hungry hardware including consoles or PC GPUs whilst them within their homes - smart TVs and light-weight streaming devices like Chromecast or FireTV are typical that’s needed. Everything takes place inside the cloud data center, with the output beamed into homes in the form of streaming video. Additionally, the spread of super-fast networks such as 5G will bring us until this new way of delivering games will likely be open to more people than ever before. In general, while it’s not only a foregone conclusion that dedicated home gaming systems will vanish from your lives, 2022 can be a year by which we will see industry movers and shakers throw more resources behind their vision of a streaming, cloud-based future.

Virtual Reality

Gamers were fully bought-in into VR a long time before it became fashionable amongst agents, surgeons, along with the military. Yesteryear 5 years, especially, have experienced a gradual rise in uptake of VR gaming, having a growing amount of high-profile franchises including Grand Theft Auto, Minecraft, and Doom becoming accessible through headset technologies. Moreso than its cousin, augmented reality (AR) - which still hasn’t a really successful mainstream gaming implementation since Pokemon Go, six years ago - VR is set to deliver probably the most exciting gaming experiences from the coming year. With thanks to the falling price of hardware, consumer headsets like the Meta Quest 2 have become increasingly affordable. Additionally, they benefit from being competent at functioning both as standalone devices and of being linked to a gaming PC to benefit from their dedicated hardware allow more immersive and graphically-rich VR experiences. In the near future, cloud VR could become a real possibility - further reducing the sized headsets. 2022 might even see the release of Apple's long-rumored VR headset, which could have similar impact on VR gaming because iPhone had on mobile gaming.

The Metaverse

While Facebook and Microsoft talk grandly of offers to create immersive, persistent online worlds for work and leisure, millions of gamers already are employed to congregating in virtual universes to participate in every form of entertainment, from chess and bridge to blowing the other person track of homing missiles. In 2022 this idea of in-game worlds expanding experience other styles of entertainment such as music concerts in Fortnite or branded marketing “pop-ups” in the hugely popular universe of Roblox will certainly get this amazing effect on the and culture of games. Increasingly, the biggest games and franchises will repurpose themselves as "platforms," allowing for a more flexible selection of user experiences. Although many may still want to log into the newest Cod to shoot guns at their friends, others will find room of these worlds to take part in socializing, chatting or other forms of shared interaction. Game creators will see value to keep players hooked into their platforms, either by growing their loyalty as subscribers or through transforming them in to a captive audience for marketers coming from all flavors. This trend will tie all the others mentioned in the following paragraphs, but specially the next one on the list…

NFTs and blockchain

Somewhat controversially, a lot of the biggest creators of games (such as Square Enix and Ubisoft) announced intentions to build non-fungible tokens (NFTs) inside their games as an easy way of letting players win, earn and trade unique in-game items. In 2022, it's likely that we'll start to see a few of these plans come to fruition.

The thought isn’t popular with all gamers, particularly as numerous see these tokens like a wasteful use of energy. Simply because the large amount of processing power important to do the blockchain algorithms necessary to make them function. However, with game publishers insisting that they see a strong future to the convergence of gaming and NFTs plus a clear willingness to shell out money to restore a reality, it's likely to be a fact of life.

Another growing trend are visible in the explosion of “play-to-earn” games that reward gamers with cryptocurrencies when planning on taking part in daily play. Axie Infinity has over a million daily active users, with many earning over $250 every day. This is a pretty decent income in a few in the developing countries the location where the game is widely played!

Esports

Esports principally refers back to the evolution of video gaming to include aspects more usually linked to professional sports, such as live audiences, tournaments, leagues, sponsorships, and salaried players. In 2022, Esports will debut as an official event at the 2022 Asian Games, marking their first inclusion inside a major international multi-sport tournament. Like with great shape of digital entertainment, Esports exploded in popularity during the Covid-19 pandemic, generating over $1 billion in revenue for the first time during 2021, using the majority originating from media rights and sponsorship, which is forecast to grow to almost $2 billion in 2022. Additionally, 73 million viewers tuned in to watch the final from the League of Legends World Championship in 2021 - a growth of 60% over 2020, which record is required to again be smashed in 2022. This holds to show that gaming has truly developed into a spectator sport, as well as over the following year, expect to determine both the quantity of professional players along with the sized prize pools always expand.


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